AI Insights · Timothy · July 2022
Top Military Games on Android in Australia Q2 2022
Discover the performance trends of the top 5 military games on the Android platform in Australia for Q2 2022, including Call of Duty: Mobile Season 8, Top War: Battle Game, Warpath: Ace Shooter, Gunship Battle Total Warfare, and TOY WARS.
During the second quarter of 2022, the top military games on the Android platform in Australia showed varied performance in terms of downloads, revenue, and active users. Data provided by Sensor Tower highlights the trends for Call of Duty: Mobile Season 8, Top War: Battle Game, Warpath: Ace Shooter, Gunship Battle Total Warfare, and TOY WARS.
Call of Duty: Mobile Season 8 experienced fluctuations in both revenue and active users. Weekly revenue peaked at approximately $52K in the last week of April, while the lowest was around $30K in late May. Weekly downloads varied, with the highest being 2.4K in mid-April and the lowest at 1.6K in mid-June. Active users saw a slight decline over the quarter, starting from 35.1K and ending at 30.1K.
Top War: Battle Game showed consistent revenue generation, peaking at about $54K in late March and holding steady around $35K-$42K for most of the quarter. Downloads saw a drop from 1.5K in late March to about 695 in mid-May, before recovering to 1.3K by the end of June. Active users declined from 5K at the start of the quarter to around 3.7K at the end, with a notable dip in mid-May.
Warpath: Ace Shooter had a steady revenue trend, peaking at $22K in late March and decreasing to around $9.6K by mid-June. Downloads decreased significantly from 1.4K in late March to around 409 by the end of June. Active users followed a similar trend, starting at 7K and ending at approximately 4.7K.
Gunship Battle Total Warfare showed a notable increase in revenue, peaking at $14.6K in mid-June. Weekly downloads initially were low, around 211 in late March, but saw a significant increase to 1.1K by early June. Active users also increased, from 1.1K in late March to approximately 2.4K in mid-June.
Lastly, TOY WARS maintained relatively steady revenue, peaking at $8.3K in late March and June. Downloads remained low throughout the quarter, fluctuating between 48 and 99. Active users were stable, starting at 427 in late March and ending at 387 in late June.
For more detailed insights and data, visit Sensor Tower.